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NC America is taking the term "remaster" seriously with free-to-play BnS NEO Divine Gems, revamping virtually every aspect of the game while preserving its unique kung fu action-based MMORPG gameplay. Blade and Soul wasn't a half-bad-looking game by 2012 MMORPG standards, but this remaster has propelled the Wuxia-themed Korean MMO's visuals beyond some of today's most popular genre offerings. Beyond the obvious graphics update, Blade and Soul NEO has also built upon its predecessor's gameplay features. There's a reworked new player experience, a drastic enhancement of its traversal, and several all-new systems that add depth to the game's build expression.
Game Rant was given a hands-off preview of Blade and Soul NEO comprising about 20 minutes of footage highlighting the remaster's key additions. It's a remaster, not a full-blown sequel, so fans of the original should have no trouble acclimating. There are no new classes or races, the combat system is largely unchanged, and, aside from some added systems, itemization should be familiar to seasoned kung fu MMO gamers. Meanwhile, the reworked onboarding experience should help new players effortlessly windwalk their way to success.
Naturally, the big ticket item of this remaster is Blade and Soul NEO's substantially upgraded visuals. Side-by-side comparisons in the footage viscerally demonstrated just how much work NC America put into giving the decade-old MMORPG a makeover. Lighting and shading have seen a noticeable facelift, with more accurate shadows adding greater depth to geometry and enhanced lighting emphasizing the game's vibrant color palettes. Overall, it's brighter, more colorful, and holds up strongly to modern graphics standards. The geometry of static objects has seen improvements and a healthy injection of grass and foliage livened up spaces that were once merely green floor textures.
Environments themselves have seen major touch-ups. In one instance, a once-barren shoreline was replaced with a gorgeous vista with smoldering shipwrecks littering the water as a towering cliff face casts a long shadow over the beach. Another eye-catching example was a comparison of one of the game's cities. Where once there were a few buildings with an empty courtyard, there is now a bustling metropolis illuminated by webs of string lights. God rays shine through tree canopies, and distant terrain features are rendered in finer detail. As far as video game remasters go, cheap BnS Classic Divine Gems is a high-effort delivery.
Where affixes are concerned, Blizzard has verified some fresh ones for Diablo IV Gold. There's Demonic Power that increases the length of debuffs and harm. There is Angelic Power that raises the duration of recovery and fans. There is also Ancestral Power that raises the chance for on-hit consequences. Blizzard is considering to flip all stats into prerequisites for affixes in Diablo 4.
Formerly, Blizzard demonstrated that the endgame progression of Diablo 4 is now undecided between a leveling system that was finite and infinite. There are pros and cons to every since it overshadows the power given by other 29, but generally, an leveling platform that is infinite becomes worse with time.
The programmer is considering to incorporate two leveling systems that are distinct in Diablo 4. One of them will be tied into the personality through a level cap, giving a"sense of completion" to the player. People who wish to go will have a adventure system that is second to watch which will be tied to this content. Having two leveling systems will allow the programmer to focus on both player-bases by giving option based on preferred 25, and introduce thickness.Look, do not get me wrong, I am very excited for the possibility of Diablo 4. Diablo 4-3 represent several thousand hours of gameplay for me, and the series is my most-played of all time. Yes, even more than Destiny. So I was thrilled to see the game debut at BlizzCon after the game. And the more I saw footage and the more I heard about particular aspects of this things stored pricking in the back of my mind. A few red warning signs went up that may be nothing, but I needed also to chill out and to at least discuss them, so you can tell me I am crazy, or that you might have issues.
I am not sure I...like that. Everything looked somewhat clunky onscreen. Grantedthe game is still so early in creation there's not even a release window for it, and it buy D4 Gold will be polished in time. But something between the art design and the combat just did land in this early preview for me, when I'm alone and I'm wondering. Naturally, I'd want to get my hands on it to see how it feels, and I can not, but yeah, something did not really fit with this footage since I am not in BlizzCon.
Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare POE 2 Currency Orbs. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.
Another area of concern addressed by GGG involves dodge rolls. Players reported frequent instances of being trapped by monsters, leading to unavoidable deaths. While GGG maintains that getting trapped is an intentional part of the game's design, the frequency was deemed excessive. Adjustments to dodge roll mechanics will make it slightly easier for players to escape tight situations without removing the underlying challenge.
GGG is also actively rebalancing skills that are considered overpowered. For instance, the Raging Spirits skill will be nerfed to limit players to summoning five spirits per cast at all levels. Additionally, spirits can no longer be summoned from triggered Fire Skills. While these changes are aimed at balancing gameplay, they've sparked calls from the community for a full character respec option to allow players to adjust builds affected by the nerfs.
GGG is rolling out changes in phases, with patch 0.1.0c addressing many of the immediate concerns around loot drops and gameplay mechanics. Players can expect more updates as GGG continues to gather feedback and refine the game during Early Access.
To help players adapt to the evolving landscape, the community has also shared tips and guides on everything from early builds for the Mercenary and Sorceress classes to strategies for farming Path of Exile 2 Currency Orbs. If you're just starting out, it's worth exploring these resources to get the most out of your experience.